pygame游戏之旅 添加游戏暂停功能

yipeiwu_com5年前Python基础

本文为大家分享了pygame游戏之旅的第13篇,供大家参考,具体内容如下

定义暂停函数:

def paused():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('Paused', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 while pause:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Continue", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)

重新定义原来的crah函数:

def crash():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('You Crashed!', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 while True:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)

源代码:

import pygame
import time
import random
 
 
pygame.init()
 
 
white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
blue = (0,0,255)

car_width = 100
 
 
display_width = 800
display_height = 600

 
gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
 
 
carImg = pygame.image.load('car.png')
pause = False
##crash = True
 
 
def things_dodged(count):
 font = pygame.font.SysFont(None, 25)
 text = font.render("Dodged:"+str(count), True, black)
 gameDisplay.blit(text,(0,0))
 
 
def things(thingx, thingy, thingw, thingh, color):
 pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])
 
 
def car(x, y):
 gameDisplay.blit(carImg, (x,y))
 
def text_objects(text, font):
 textSurface = font.render(text, True, black)
 return textSurface, textSurface.get_rect()
 
 
def crash():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('You Crashed!', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 
 while True:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def button (msg, x, y, w, h, ic, ac, action=None):
 mouse =pygame.mouse.get_pos()
 click = pygame.mouse.get_pressed()
 print(click)
 if x + w > mouse[0] > x and y + h > mouse[1] > y:
  pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
  if click[0] == 1 and action != None:
   action()
##    if action == "play":
##     action()
##    if action == "quit":
##     pygame.quit()
##     quit()
 else:
  pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
 smallText = pygame.font.SysFont('comicsansms', 20)
 textSurf, textRect = text_objects(msg, smallText)
 textRect.center = ( (x+(w/2)), (y+(h/2)))
 gameDisplay.blit(textSurf, textRect)
 
 
def quitgame():
 pygame.quit()
 quit()
def unpause():
 global pause
 pause = False
 
 
def paused():
 largeText = pygame.font.SysFont('comicsansms',115)
 TextSurf, TextRect = text_objects('Paused', largeText)
 TextRect.center = ((display_width/2),(display_height/2))
 gameDisplay.blit(TextSurf, TextRect)
 
 
 while pause:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
##  gameDisplay.fill(white)
  button("Continue", 150, 450, 100, 50, green, bright_green,unpause)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def game_intro():
 global pasue
 pause = False
 intro = True
 while intro:
  for event in pygame.event.get():
   print(event)
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
  gameDisplay.fill(white)
  largeText = pygame.font.SysFont('comicsansms',115)
  TextSurf, TextRect = text_objects('A bit Racey', largeText)
  TextRect.center = ((display_width/2),(display_height/2))
  gameDisplay.blit(TextSurf, TextRect)
  button("GO", 150, 450, 100, 50, green, bright_green,game_loop)
  button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
  pygame.display.update()
  clock.tick(15)
 
 
def game_loop():
 global pause
 x = display_width * 0.45
 y = display_height * 0.8
 x_change = 0
 
 
 dodged = 0

 gameExit = False
 
 
 thing_startx = random.randrange(0, display_width)
 thing_starty = -600
 thing_speed = 7
 thing_width = 100
 thing_height = 100
 
 
 while not gameExit:
  for event in pygame.event.get():
   if event.type == pygame.QUIT:
    pygame.quit()
    quit()
   if event.type == pygame.KEYDOWN:
    if event.key == pygame.K_LEFT:
     x_change = -5
    elif event.key == pygame.K_RIGHT:
     x_change = 5
    elif event.key == pygame.K_p:
     pause = True
     paused()
   if event.type == pygame.KEYUP:
    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
     x_change = 0
   print(event)
  x += x_change
  gameDisplay.fill(white)
 
 
  things(thing_startx, thing_starty, thing_width, thing_height, black)
  thing_starty += thing_speed
  
  car(x,y)
  things_dodged(dodged)
  if x > display_width - car_width or x < 0:
   gameExit = True
  if thing_starty > display_height:
   thing_starty = 0 - thing_height
   thing_startx = random.randrange(0, display_width)
   dodged += 1
   thing_speed += 1
   thing_width += (dodged * 1.2)
  if y < thing_starty + thing_height:
   print('y crossover')
   if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
    print('x crossover')
    crash()
  pygame.display.update()
  clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()

结果图:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持【听图阁-专注于Python设计】。

相关文章

python的变量与赋值详细分析

python的变量与赋值详细分析

python的变量与赋值 1.变量的命名规则 变量其实通过一个标记调用内存中的值,而变量名就是这个标记的名称,但是万一这个标记已经被提前占用或者解释器认为这个标记是不合法的,那么就会报...

python opencv如何实现图片绘制

python opencv如何实现图片绘制

这篇文章主要介绍了python opencv如何实现图片绘制,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下 点和圆 : circle...

Python模块future用法原理详解

这篇文章主要介绍了Python模块future用法原理详解,文中通过示例代码介绍的非常详细,对大家的学习或者工作具有一定的参考学习价值,需要的朋友可以参考下 计算机的知识太多了,很多东西...

Python中类型关系和继承关系实例详解

本文详细介绍了Python中类型关系和继承关系。分享给大家供大家参考。具体分析如下: 如果一个对象A持有另一个对象B的ID,那么检索到A之后就可以检索到B,我们就说存在一个A到B的导航。...

Python连接Redis的基本配置方法

在Linux系统下Python连接Redis的基本配置方法具体操作步骤 系统环境: OS:Oracle Linux Enterprise 5.6 Redis:redis-2.6.8 Py...