Python加pyGame实现的简单拼图游戏实例

yipeiwu_com6年前Python基础

本文实例讲述了Python加pyGame实现的简单拼图游戏。分享给大家供大家参考。具体实现方法如下:

import pygame, sys, random
from pygame.locals import *
# 一些常量
WINDOWWIDTH = 500
WINDOWHEIGHT = 500
BACKGROUNDCOLOR = (255, 255, 255)
BLUE = (0, 0, 255)
BLACK = (0, 0, 0)
FPS = 40
VHNUMS = 3
CELLNUMS = VHNUMS*VHNUMS
MAXRANDTIME = 100
# 退出
def terminate():
  pygame.quit()
  sys.exit()
# 随机生成游戏盘面
def newGameBoard():
  board = []
  for i in range(CELLNUMS):
    board.append(i)
  blackCell = CELLNUMS-1
  board[blackCell] = -1
  for i in range(MAXRANDTIME):
    direction = random.randint(0, 3)
    if (direction == 0):
      blackCell = moveLeft(board, blackCell)
    elif (direction == 1):
      blackCell = moveRight(board, blackCell)
    elif (direction == 2):
      blackCell = moveUp(board, blackCell)
    elif (direction == 3):
      blackCell = moveDown(board, blackCell)
  return board, blackCell
# 若空白图像块不在最左边,则将空白块左边的块移动到空白块位置 
def moveRight(board, blackCell):
  if blackCell % VHNUMS == 0:
    return blackCell
  board[blackCell-1], board[blackCell] = board[blackCell], board[blackCell-1]
  return blackCell-1
# 若空白图像块不在最右边,则将空白块右边的块移动到空白块位置 
def moveLeft(board, blackCell):
  if blackCell % VHNUMS == VHNUMS-1:
    return blackCell
  board[blackCell+1], board[blackCell] = board[blackCell], board[blackCell+1]
  return blackCell+1
# 若空白图像块不在最上边,则将空白块上边的块移动到空白块位置 
def moveDown(board, blackCell):
  if blackCell < VHNUMS:
    return blackCell
  board[blackCell-VHNUMS], board[blackCell] = board[blackCell], board[blackCell-VHNUMS]
  return blackCell-VHNUMS
# 若空白图像块不在最下边,则将空白块下边的块移动到空白块位置 
def moveUp(board, blackCell):
  if blackCell >= CELLNUMS-VHNUMS:
    return blackCell
  board[blackCell+VHNUMS], board[blackCell] = board[blackCell], board[blackCell+VHNUMS]
  return blackCell+VHNUMS
# 是否完成
def isFinished(board, blackCell):
  for i in range(CELLNUMS-1):
    if board[i] != i:
      return False
  return True
# 初始化
pygame.init()
mainClock = pygame.time.Clock()
# 加载图片
gameImage = pygame.image.load('pic.bmp')
gameRect = gameImage.get_rect()
# 设置窗口
windowSurface = pygame.display.set_mode((gameRect.width, gameRect.height))
pygame.display.set_caption('拼图')
cellWidth = int(gameRect.width / VHNUMS)
cellHeight = int(gameRect.height / VHNUMS)
finish = False
gameBoard, blackCell = newGameBoard()
# 游戏主循环
while True:
  for event in pygame.event.get():
    if event.type == QUIT:
      terminate()
    if finish:
      continue
    if event.type == KEYDOWN:
      if event.key == K_LEFT or event.key == ord('a'):
        blackCell = moveLeft(gameBoard, blackCell)
      if event.key == K_RIGHT or event.key == ord('d'):
        blackCell = moveRight(gameBoard, blackCell)
      if event.key == K_UP or event.key == ord('w'):
        blackCell = moveUp(gameBoard, blackCell)
      if event.key == K_DOWN or event.key == ord('s'):
        blackCell = moveDown(gameBoard, blackCell)
    if event.type == MOUSEBUTTONDOWN and event.button == 1:
      x, y = pygame.mouse.get_pos()
      col = int(x / cellWidth)
      row = int(y / cellHeight)
      index = col + row*VHNUMS
      if (index == blackCell-1 or index == blackCell+1 or index == blackCell-VHNUMS or index == blackCell+VHNUMS):
        gameBoard[blackCell], gameBoard[index] = gameBoard[index], gameBoard[blackCell]
        blackCell = index
  if (isFinished(gameBoard, blackCell)):
    gameBoard[blackCell] = CELLNUMS-1
    finish = True
  windowSurface.fill(BACKGROUNDCOLOR)
  for i in range(CELLNUMS):
    rowDst = int(i / VHNUMS)
    colDst = int(i % VHNUMS)
    rectDst = pygame.Rect(colDst*cellWidth, rowDst*cellHeight, cellWidth, cellHeight)
    if gameBoard[i] == -1:
      continue
    rowArea = int(gameBoard[i] / VHNUMS)
    colArea = int(gameBoard[i] % VHNUMS)
    rectArea = pygame.Rect(colArea*cellWidth, rowArea*cellHeight, cellWidth, cellHeight)
    windowSurface.blit(gameImage, rectDst, rectArea)
  for i in range(VHNUMS+1):
    pygame.draw.line(windowSurface, BLACK, (i*cellWidth, 0), (i*cellWidth, gameRect.height))
  for i in range(VHNUMS+1):
    pygame.draw.line(windowSurface, BLACK, (0, i*cellHeight), (gameRect.width, i*cellHeight))
  pygame.display.update()
  mainClock.tick(FPS)

希望本文所述对大家的Python程序设计有所帮助。

相关文章

Python imageio读取视频并进行编解码详解

读视频和写视频一直由于编解码的问题给程序员造成很多麻烦。对此进行了一些探索。用Python读取视频有两种主要方法,分别是基于imageio库和OpenCV,其中OpenCV加上ffmpe...

python实现梯度下降算法

python实现梯度下降算法

梯度下降(Gradient Descent)算法是机器学习中使用非常广泛的优化算法。当前流行的机器学习库或者深度学习库都会包括梯度下降算法的不同变种实现。 本文主要以线性回归算法损失函数...

把vgg-face.mat权重迁移到pytorch模型示例

最近使用pytorch时,需要用到一个预训练好的人脸识别模型提取人脸ID特征,想到很多人都在用用vgg-face,但是vgg-face没有pytorch的模型,于是写个vgg-face....

Pyhthon中使用compileall模块编译源文件为pyc文件

有的时候我们需要把项目中.py的python所有源文件编译成.pyc文件,只保留.pyc文件然后发布给别人(虽然说可以反编译,但也算是一种保护把). 这个时候就可以使用compileal...

浅析PEP572: 海象运算符

现在已经是Python 3.8的最后一个alpha版本,接着就是本月底要发布的的3.8.0 beta 1了。按规定,3.8已经不会再添加(修改)功能了,之前非常有争议的PEP 572的实...