python实现井字棋游戏

yipeiwu_com5年前Python基础

本文实例介绍了python实现井字棋游戏的方法,分享给大家,具体内容如下

windows7下python3.4.0编译运行通过。由于采用了cmd调用,所以与Linux不兼容,无法在Linux下运行。
游戏就是井字棋,小键盘上的数字位置对应棋盘位置。

#本游戏python3.4.0下编写调试,只能在windows下运行。
import random
import subprocess
import time
#定义函数
def draw_board(the_board):
 subprocess.call("cls", shell = True)
 print(' -------\n' + ' |' + the_board[9] + '|' + the_board[8] + '|' + the_board[7] + '|\n' + ' -------\n' + ' |' + the_board[6] + '|' + the_board[5] + '|' + the_board[4] + '|\n' + ' -------\n' + ' |' + the_board[3] + '|' + the_board[2] + '|' + the_board[1] + '|\n' + ' -------')
def input_player_letter():
 letter = ' '
 while not (letter == 'X' or letter == 'O'):
 print('请选择X或O作棋子:', end = '')
 letter = input().upper()
 if letter == 'X':
 return ['X', 'O']
 else:
 return ['O', 'X']
def who_first():
 if 1 == random.randint(1, 2):
 return 'computer'
 else:
 return 'player'
def is_again():
 print('再一次?(Yes or No)')
 return input().lower().startswith('y')
def is_space_free(the_board, move):
 return the_board[move] == ' '
def choose_random_from_list(the_board, move_from_list):
 possible_moves = []
 for i in move_from_list:
 if is_space_free(the_board, i):
  possible_moves.append(i)
 if len(possible_moves) != 0:
 return random.choice(possible_moves)
 else:
 return None
def make_move(the_board, the_letter, the_move):
 the_board[the_move] = the_letter
def get_board_copy(the_board):
 duplicated_board = []
 for i in board:
 duplicated_board.append(i)
 return duplicated_board
def is_board_full(the_board):
 for i in range(1, 9):
 if is_space_free(the_board, i):
  return False
 else:
 return True
def get_player_move(the_board):
 the_move = 0
 while the_move not in list(range(1, 9)) or not is_space_free(the_board, the_move):
 print('请输入走步:', end = '')
 the_move = int(input())
 return the_move
def is_winner(the_board, the_letter):
 return (the_board[1] == the_letter and the_board[2] == the_letter and the_board[3] == the_letter) or (the_board[4] == the_letter and the_board[5] == the_letter and the_board[6] == the_letter) or (the_board[7] == the_letter and the_board[8] == the_letter and the_board[9] == the_letter) or (the_board[1] == the_letter and the_board[5] == the_letter and the_board[9] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[5] == the_letter and the_board[7] == the_letter) or (the_board[1] == the_letter and the_board[4] == the_letter and the_board[7] == the_letter) or (the_board[2] == the_letter and the_board[5] == the_letter and the_board[8] == the_letter) or (the_board[3] == the_letter and the_board[6] == the_letter and the_board[9] == the_letter)
def get_computer_move(the_board, computer_letter):
 global player_letter
 global move
 if player_letter == 'X':
 computer_letter = 'O'
 else:
 player_letter = 'O'
 computer_letter = 'X'
 #虚拟棋盘查看是否自己可一步得胜
 for i in range(1,9):
 copy = get_board_copy(board)
 if is_space_free(board, i):
  make_move(copy, computer_letter, i)
  if is_winner(copy, computer_letter):
  return i
 #虚拟棋盘查看是否对手可一步得胜
 for i in range(1,9):
 if is_space_free(board, i):
  copy = get_board_copy(board)
  make_move(copy, player_letter, i)
  if is_winner(copy, player_letter):
  return i
 move = choose_random_from_list(board, [1, 3, 7, 9])
 if move != 0:
 return move
 if is_space_free(board, 5):
 return 5
 return choose_random_from_list(board, [2, 4, 6, 8, 7])
print('欢迎玩 井字棋 游戏!')
time.sleep(1)
print('''▆▅▅▅▆▅▅▅▅▅▅▅▂▅▅▅▆▆▅▅▃▂▆▅▅▅▅▅▅▅▅
▆▆▆▃▂▆▆▅▃▄▆▅▂▅▆▇▇▆▆▆▄▂▆▆▆▆▆▆▆▆▅
▆▅▆▅ ▁▅▂▃▅▆▅▂▆▆▇▆▅▆▇▄▂▆▆▆▆▆▆▆▆▅
▆▅▆▆▅  ▃▆▅▆▅▂▆▇▆▅▅▆▇▅▂▆▆▆▆▆▆▆▆▅
▆▆▆▆▆▃ ▁▅▆▆▄▂▇▇▆▅▅▆▇▅▁▆▆▆▆▆▆▆▆▅
▆▅▆▆▃▂▃▁▁▅▆▄▂▇▇▆▅▆▇▇▅▂▆▆▆▅▅▅▅▅▅
▆▅▆▃▁▅▆▃▁▁▅▅▂▆▇▆▆▇▆▆▄▂▆▅▅▅▅▅▆▆▅
▆▅▆▄▅▆▆▆▄▂▂▃▃▆▆▇▇▆▆▆▅▂▆▆▆▆▆▆▆▆▆
▆▅▄▄▄▄▄▄▄▄▃ ▂▅▄▄▃▄▄▄▃▂▅▄▄▅▅▅▅▅▅
▆▅▂▂▂▂▃▃▃▃▃▂ ▁▃▂▃▃▃▃▂ ▂▃▂▃▃▃▃▃▅
▆▅▆▆▆▇▇▇▇▆▆▅▂▁▄▆▆▆▄▅▄▂▆▆▆▆▆▆▆▆▅
▆▅▆▅▆▇▆▆▆▆▆▄▄▄ ▃▆▂▂▅▄▂▆▅▅▆▅▅▆▆▅
▆▅▅▆▆▇▆▅▆▇▆▄▃▆▂ ▂▃▅▆▄▂▆▅▅▅▅▅▅▆▅
▆▅▅▆▇▆▅▅▆▇▇▄▃▆▅▂ ▃▆▅▄▂▆▅▅▅▅▅▆▆▅
▆▅▅▆▇▆▅▆▆▇▆▃▂▆▄▂▂▁▃▆▅▂▆▅▅▆▆▆▆▆▅
▆▅▆▆▇▆▆▇▇▆▆▄▂▄▁▄▅▂▁▂▅▂▆▅▆▆▆▆▆▆▅
▆▅▅▆▆▆▇▆▆▆▆▄▁▃▄▆▆▄▂▁▁▂▆▅▅▆▆▆▆▆▅
▆▅▂▂▂▂▃▂▂▂▂▂▁▃▃▃▃▂▁▁  ▂▂▂▂▂▂▃▄▅
▆▆▆▆▆▅▅▅▅▅▅▄▁▅▅▅▅▄▅▅▄ ▁▅▆▅▅▅▅▆▆
▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▃▂▆▆▆▆▅▅▆
▆▆▆▆▆▆▆▆▆▆▆▅▂▆▆▆▆▆▆▆▄▂▆▂▁▅▆▃▃▆▆
▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▂▆▅▁▁▃▂▅▆▆
▆▆▆▆▆▆▆▆▆▆▆▄▃▆▆▆▆▆▆▆▄▃▆▆▄▁ ▅▇▆▅
▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▆▄▁▁▁▅▆▅
▆▆▆▆▆▆▆▆▆▆▆▄▂▆▆▆▆▆▆▆▄▃▆▄▂▄▃▁ ▅▆
▆▆▆▆▆▆▆▆▆▆▆▅▃▆▆▆▆▆▆▆▅▃▅▁▄▆▆▃▁ ▄
▆▆▆▆▆▆▆▆▆▆▆▅▄▆▆▆▆▆▆▆▄▃▆▅▆▆▆▆▄▃▂''')
time.sleep(2)
subprocess.call("cls", shell = True)
while True:
 board = [' '] * 10
 player_letter, computer_letter = input_player_letter()
 turn = who_first()
 print(turn + '先走')
 time.sleep(1)
 game_is_playing = True
 while game_is_playing:
 if turn == 'player':
  draw_board(board)
  move = get_player_move(board)
  make_move(board, player_letter, move)
  if is_winner(board, player_letter):
  draw_board(board)
  print('恭喜!你赢了。')
  game_is_playinig = False
  else:
  if is_board_full(board):
   draw_board(board)
   print('平局!')
   break
  else:
   turn = 'computer'
 else:
  move = get_computer_move(board, computer_letter)
  make_move(board, computer_letter, move)
  if is_winner(board, computer_letter):
  draw_board(board)
  print('电脑胜利,你挂了!')
  game_is_playing = False
  else:
  if is_board_full(board):
   draw_board(board)
   print('平局!')
   break
  else:
   turn = 'player'
 if not is_again():
  break

以上就是本文的详细内容,希望对大家的学习有所帮助。

相关文章

Selenium定位元素操作示例

本文实例讲述了Selenium定位元素操作。分享给大家供大家参考,具体如下: Selenium是一个用于Web应用程序测试的工具。Selenium测试直接运行在浏览器中,就像真正的用户在...

详解Python的迭代器、生成器以及相关的itertools包

对数学家来说,Python这门语言有着很多吸引他们的地方。举几个例子:对于tuple、lists以及sets等容器的支持,使用与传统数学类似的符号标记方式,还有列表推导式这样与数学中集合...

Python代码实现KNN算法

kNN算法是k-近邻算法的简称,主要用来进行分类实践,主要思路如下: 1.存在一个训练数据集,每个数据都有对应的标签,也就是说,我们知道样本集中每一数据和他对应的类别。 2.当输入一个...

利用python实现在微信群刷屏的方法

利用python实现在微信群刷屏的方法

hello,我是小小炽,这是我写的第一篇博客,写博客一直都想在写,但是苦于能力尚浅,在各位大牛面前那既然是关公面前耍大刀了,但是其实想来每一个大牛不也是从一个小白慢慢进步学习从而达到一定...

Python中请使用isinstance()判断变量类型

一、isinstance() 在Python中可以使用type()与isinstance()这两个函数判断对象类型,而isinstance()函数的使用上比type更加方便。 复制代码...