python五子棋游戏的设计与实现

yipeiwu_com5年前Python基础

这个python的小案例是五子棋游戏的实现,在这个案例中,我们可以实现五子棋游戏的两个玩家在指定的位置落子,画出落子后的棋盘,并且根据函数判断出输赢的功能。

这个案例的思路如下所示:

首先,根据棋盘的样子画出棋盘
然后,对棋盘进行初始化,将可以落子的位置进行统一化处理
接下来,就是进入游戏的环节,双方轮流落子,落子后,并将棋盘画出
最后,根据落子的位置判断选手的的输赢情况,游戏结束

五子棋游戏的设计和实现

代码如下:

def main():
  print("五子棋游戏".center(50,'='))
  guige=int(input("请输入棋盘的规格:"))
 
  #按照五子棋的棋盘样式,画出棋盘
  print_init(guige)
 
  # 初始化棋盘
  wzq = {}
  for i in range(1, guige + 1):
    for j in range(1, guige + 1):
      wzq[(i, j)] = "+"
 
  #重画棋盘
  reprint(guige,wzq)
 
#按照五子棋的棋盘样式,画出棋盘
def print_init(guige):
  #打印出首行的棋盘列
  for i in range(guige):
    print("%4d"%(i+1),end='')
  print()
  #双重循环,第一重为棋盘的行,隔一行输出棋盘的行数
  for i in range(guige*2-1):
    #打印出类似 “1 +---+---+---+---+---+”,行号,+,—
    if(i%2==0):
      print("%-3d"%((i+2)/2),end='')
      #第二重循环,为棋盘的列,主要在于找出对应位置显示的内容
      for j in range(guige * 4 - 3):
        if (j % 4 == 0):
          print("+", end='')
        else:
          print("-", end='')
    #打印出类似“ |  |  |  |  |  |”
    else:
      print("%3s"%' ',end='')
      for j in range(guige*4-3):
        if(j%4==0):
          print("|",end='')
        else:
          print(" ",end='')
    #每行输出完成之后换行
    print()
 
#重画棋盘,对双方下子进行重画
def reprint(guige,wzq):
  for i in range(guige*guige) :
    if i % 2 == 0:
      xuanshou = "X"
    else:
      xuanshou = "O"
    # 双方轮流下棋
    while 1:
      print("现在轮到%s方落子" % xuanshou)
      position = input("请输入落子位置:")
      x_position = int(position.split()[0])
      y_position = int(position.split()[1])
      #判断输入的位置是否有子,有子一直输入,直到输入的位置无子
      if wzq[(x_position, y_position)] in ["X", "O"]:
        print("您输入的位置有子,请重新输入!")
      else:
        break
 
    if wzq[(x_position, y_position)]=="+":
      #重画棋盘
      wzq[(x_position, y_position)] = xuanshou
      for i in range(guige):
        print("%4d"%(i+1),end='')
      print()
      for i in range(guige*2-1):
        if(i%2==0):
          print("%-3d"%((i+2)/2),end='')
          for j in range(guige * 4 - 3):
            if (j % 4 == 0):
              x=(i+2)/2
              y=j/4+1
              print(wzq[(x,y)],end='')
            else:
              print("-", end='')
        else:
          print("%3s"%' ',end='')
          for j in range(guige*4-3):
            if(j%4==0):
              print("|",end='')
            else:
              print(" ",end='')
        print()
    else:
      isture=True
      print("您输入的位置已经有子,请重新输入!")
      # 判断输赢
    # 第一种情况
    wzq_win1(wzq,guige,xuanshou)
    # 第二种情况
    wzq_win2(wzq,guige,xuanshou)
    # 第三种情况
    wzq_win3(wzq,guige,xuanshou)
    # 第四种情况
    wzq_win4(wzq,guige,xuanshou)
  else:
    print("游戏结束,平局!")
 
# 判断输赢
def wzq_win1(wzq,guige,xuanshou):
  # 第一种输赢情况
  for i in range(1, guige + 1):
    for j in range(1, guige - 3):
      if (wzq[(i, j)] == wzq[(i, j + 1)] == wzq[(i, j + 2)] == wzq[(i, j + 3)] == wzq[(i, j + 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s获胜,游戏结束!" % xuanshou)
        exit()
def wzq_win2(wzq,guige,xuanshou):
  # 第二种输赢情况
  for i in range(1, guige - 3):
    for j in range(1, guige + 1):
      if (wzq[(i, j)] == wzq[(i + 1, j)] == wzq[(i + 2, j)] == wzq[(i + 3, j)] == wzq[(i + 4, j)] and wzq[(i, j)] in ["X", "O"]):
        print("%s获胜,游戏结束!" % xuanshou)
        exit()
def wzq_win3(wzq,guige,xuanshou):
  # 第三种输赢情况
  for i in range(1, guige - 3):
    for j in range(1, guige - 3):
      if (wzq[(i, j)] == wzq[(i + 1, j + 1)] == wzq[(i + 2, j + 2)] == wzq[(i + 3, j + 3)] == wzq[(i + 4, j + 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s获胜,游戏结束!" % xuanshou)
        exit()
def wzq_win4(wzq, guige, xuanshou):
  # 第四种输赢情况
  for i in range(1, guige - 3):
    for j in range(5, guige + 1):
      if (wzq[(i, j)] == wzq[(i +1, j - 1)] == wzq[(i + 2, j - 2)] == wzq[(i + 3, j - 3)] == wzq[(i + 4, j - 4)] and wzq[(i, j)] in ["X", "O"]):
        print("%s获胜,游戏结束!" % xuanshou)
        exit()
main()

结果如下:

======================五子棋游戏=======================
请输入棋盘的规格:8
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
6 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到X方落子
请输入落子位置:5 5
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到O方落子
请输入落子位置:6 1
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到X方落子
请输入落子位置:4 4
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---+---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到O方落子
请输入落子位置:5 4
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到X方落子
请输入落子位置:6 6
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---+---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到O方落子
请输入落子位置:6 5
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到X方落子
请输入落子位置:3 3
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---+---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到O方落子
请输入落子位置:5 6
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---O---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
现在轮到X方落子
请输入落子位置:2 2
  1  2  3  4  5  6  7  8
1 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
2 +---X---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
3 +---+---X---+---+---+---+---+
  |  |  |  |  |  |  |  |
4 +---+---+---X---+---+---+---+
  |  |  |  |  |  |  |  |
5 +---+---+---O---X---O---+---+
  |  |  |  |  |  |  |  |
6 O---+---+---+---O---X---+---+
  |  |  |  |  |  |  |  |
7 +---+---+---+---+---+---+---+
  |  |  |  |  |  |  |  |
8 +---+---+---+---+---+---+---+
X获胜,游戏结束!

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持【听图阁-专注于Python设计】。

相关文章

使用python读取txt文件的内容,并删除重复的行数方法

注意,本文代码是使用在txt文档上,同时txt文档中的内容每一行代表的是图片的名字。 #coding:utf-8 import shutil readDir = "原文件绝对路经...

python生成式的send()方法(详解)

随便在网上找了找,感觉都是讲半天讲不清楚,这里写一下。 def generator(): while True: receive=yield 1 print('e...

Python使用BeautifulSoup库解析HTML基本使用教程

 BeautifulSoup是Python的一个第三方库,可用于帮助解析html/XML等内容,以抓取特定的网页信息。目前最新的是v4版本,这里主要总结一下我使用的v3版本解析...

python实现连续变量最优分箱详解--CART算法

关于变量分箱主要分为两大类:有监督型和无监督型 对应的分箱方法: A. 无监督:(1) 等宽 (2) 等频 (3) 聚类 B. 有监督:(1) 卡方分箱法(ChiMerge) (2) I...

TensorFlow实现简单卷积神经网络

TensorFlow实现简单卷积神经网络

本文使用的数据集是MNIST,主要使用两个卷积层加一个全连接层构建的卷积神经网络。 先载入MNIST数据集(手写数字识别集),并创建默认的Interactive Session(在没有指...